MS.PS4B.c

(MS.PS4B.c) A wave model of light is useful for explaining brightness, color, and the frequency-dependent bending of light at a surface between media. However, because light can travel through a vacuum, it cannot be a mechanical wave, like sound or water waves.

MS.PS4B.b

(MS.PS4B.b) The path that light travels can be traced as straight lines, except at surfaces between different transparent materials (e.g., air and water, air and glass) where the light path bends (Refraction).

MS.PS4B.a

(MS.PS4B.a) When light shines on an object, it is reflected, absorbed, transmitted, or scattered through the object, depending on the object’s material and the frequency (color) of the light.

MS.PS4A.b

(MS.PS4A.b) A sound wave needs a medium through which it is transmitted.

MS.PS4A.a

(MS.PS4A.a) A simple wave has a repeating pattern with a specific wavelength, frequency, and amplitude.